The
Architecsonic Object
Published
in Culture, Technology & Creativity In The Late 20th Century,
John Libbey Press, London, 1990
T alk delivered at Sound In The Cinema, MIMA, Linden Gallery,
Melbourne, 1992
T alk delivered at International Year Of The Film Composer,
AFTRS, Melbourne, 1991
DOLBY
STEREO & THX SOUND
Next
to 3-D, stereo soundtrack recording, mixing and presentation
are among the most overlooked aspects of film theory and
criticism (both modern and postmodern strands). On the one
hand, this is understandable. Attempts to describe and articulate
the effects of sound in any context - especially one such
as film which is founded on visual discourses and developments
- are ultimately diserviced by verbal and literary recourse.
On the other hand, it is hard to comprehend this lack of
critical inquiry into stereo soundtracks when one considers
the unified spread of audio-visual technology on the domestic
commodity front, as demonstrated by the hand-in-hand proliferation
of video formats (VHS, Betacam, Video 8, Video Discs, etc.),
audio systems (portable hi-fi units, chrome cassette tapes,
compact discs, DAT recorders, etc.) and the integration
of the two. Indeed, the ignorance much film criticism displays
in regards to stereo soundtracks finds its reverse image
in the familiarity which a large number of consumers have
with sophisticated technologies dedicated to fusing hi-fidelity
sound with state of the art image reproduction. If hi-fi
sound is such an accepted feature in domestic video consumption,
why does stereo filmsound appear to be so neglected in the
critical domain?
This,
however, is not to infer that these mass consumers are today's
engaged critics, armed with perspectives that afford them
instant critical insight, while the learned academics remain
stuck in the past with their fading critical methodologies
rooted in literature, theatre, painting and photography.
Rather, today's mass consumers - through their purchase
of hi-tech audio visual components for domestic consumption
- are possibly more in material contact with the contemporary
cinematic experience : an experience born from developments
in sound-image fusion as they have grown over the past fifteen
years or so. My point is that while film criticism generally
has neglected these developments in sound-image fusion,
many people are - without any external critical prompting
- totally conscious of the effects, results and plays of
these important changes in the cinema. While this observation
doesn't exactly get us anywhere, it is worth noting as a
sign of our current technological environment, wherein this
is but one of many discursive gaps dotted across the interlocking
planes of experience, perception, articulation and consciousness.
Out
of such gaps seep the misunderstanding and disinformation
which have abounded since the introduction of Dolby soundtracks
into cinema chains in the mid seventies. In fact, the success
of the Dolby system may well be responsible for much of
the hazy and lazy perception of filmsound, accepted as it
is despite a widespread unawareness of what it entails.
So what is Dolby? Simply, it is a patented noise reduction
system employed in the crucial mastering of the final studio
mixdown and optical transfer of a film soundtrack 1
which offers a broader frequency range in recording plus
minimizes surface noise in playback. Combined with high
fidelity speakers installed for theatrical playback, the
overall sound of a Dolby soundtrack is generally of a higher
quality than the forms of optical and magnetic soundtracks
film industries had been dealing with over the previous
thirty years. In the history of film technology Dolby is
a cultural landmark for three reasons :
(i)
it was the first major advance that brought film sound more
in synch with the state of audio recording (for records,
hi-fis, etc.) which had been developing since the end of
WWII;
(ii)
it was a patented system that fairly quickly exerted a monopoly
over many film laboratories and theatrical chains, forcing
them to go with the market flow and purchase Dolby equipment;
and
(iii)
it was marketed as a buzz development so that the word `Dolby'
soon became synonomous with `quality'.
Further
to this, the industrial and marketing success of the Dolby
system was the prime factor in opening up a broader industrial
and artistic context for stereo applications in the construction
and presentation of film soundtracks. This is so much so
that the phrase `Dolby Stereo' is perceived as a single
technological process, when in fact it is a marriage between
a high fidelity recording process (based on encoding and
decoding noise reduction) and a 3-channel stereo playback
system (left and right surround and/or discrete sound effects
with dialogue generally placed centre) - the latter of which
had been in existence since the early fifties 2.
But
even throughout Dolby's first reigning decade, stereo filmsound
was not entirely without its problems. Apart from the technical
problem of projection adaptations, mismatched playback systems
and badly designed acoustical set-ups in theatre chains
around the world, stereo filmsound needed to explore and
experiment with its own post-production effects in order
to realize what it could contribute to the film narrative
without destroying the cinematic text. This means that most
stereo mixing in films right up to the early eighties was
often as forced and rupturing (or `artificial' and `unnatural'
if you prefer) as 3-D and all its claims to put you into
the picture. Stereo sound generally went for that same,
major desire of all postwar technology : to infuse you into
its environment (aural, visual, tactile, surfacial, sculptural,
mobile, etc.) through perceptual manipulation - but often
with a ridiculously literal approach to executing effects,
such as :
(a)
panning the spoken dialogue across the screen as the characters
move across the screen;
(b)
alternating the direction of sound occurrences in line with
shot/reverse-shot spatial conventions so that when the image
cuts to a different perspective the sound simultaneously
shifts and suddenly comes from a different point on the
screen;
(c)
creating ambient or environmental atmosphere sounds in artificial
stereo which at times unintentionally make certain scenes
appear hollow and cavernous due to the mismatching of on-screen
true visual space; and
(d)
suddenly cutting to a wider stereo mix and often louder
surround-sound when musical numbers or manipulative sonic
effects overtook the film.
As
such, the early stereo soundtrack (which utilised what could
be termed a `planar' approach to spatial mixing, exemplified
by the above examples) would often draw attention to itself
and break the textual form engineered by the more established
production levels of the film. This inevitably went against
the grain of many accepted critical modes (most of them
unknowingly derived from a Bazanian model of naturalism
- yes, Bazin, he who couldn't even handle wide-screen formats!)
and thus didn't help push the topic of stereo filmsound
into the main arena of critical enquiry, dismissed as it
generally was as a hi-tech novelty for an audience attracted
to fad technologies. (In hindsight, it is amazing that the
poststructuralists didn't pick up on the `rupturing' effect
of early stereo filmsound mixes, as they sonically blasted
you out of the movie into the fractured and isolated confines
of the theatre.) Whatever the reasons for this dismissal
of stereo filmsound, the fact remains that it took a decade
of experimentation before aural narratology in the cinema
could be clearly discerned as having entered a new phase
- that of stereo space, sonic detailing across the screen,
and contrapuntal movement of sound with mobile camera perspectives
(concepts we shall discuss in detail shortly).
Apart
from the slow rate at which technological flaws were improved
upon in an industry seemingly allergic to change, the narratological
ruptures of `planar' mixing were largely caused by the soundtrack
being temporised by the conventional 3-channel set-up. Filmsound
has had to cope with an inherited logic where spoken dialogue
is always placed in the centre (the visual point of conscious
focus) with sound effects and music tracks spread into a
fairly thin left-right spacing (so as to wrap around the
central focus of the dialogue). The point is that sound
design here follows the faded yet eternally stained formations
of literature and theatre, where `narrative' is essentially
the dramatic housing for character interaction as generated
by spoken dialogue 3. Narrative film is consequently
careful to accord a separate and privileged space for spoken
dialogue, reinforced by employing stereo spacing in a secondary
role, either as (i) an aural background as required by the
formalism of an audio-visual reality, or (ii) a sensurround
`you-are-there' tactical effect. The transition from mono
to stereo filmsound has thus been retarded by some overly
literal approaches to linking actual acoustic space (by
mixing filmsound strictly in a left-right-centre framework)
with the more complex `psycho-diegetic' screen space (how
one comprehends the conventions of foreground, background,
on-screen, off-screen, etc.). Even inventive lateral approaches
to this problem similarly gambled and lost, such as Sensurround
(a cheap but viable carnival-type of trick produced by pumping
extra bass frequencies into speakers installed at the rear
of the theatre to simulate an intrusion upon the actual
viewing space, as in Earthquake, 1974) and Quadrophonic
sound (a literal interpetation of sculptural/architectural
space which attempted to transform the structural conventions
of a four-walled enclosure into a cine-acoustic space, as
in Apocalypse Now, 1979).
All
in all, it had become clear by the early eighties that the
`planar' approach to the emanation of screen sound was simply
too graphic in its spatialisation : filmsound needed to
be effected and generated in a more dimensional way, and
that the prime problematic in shaping a dimension was obviously
relative to the actual dimensions of the theatre. As the
Dolby system was initially linked to a 3-channel technical
concept of filmsound and thereby linked to speaker configurations
which bluntly adhered to the same technical concept, the
broadening of the horizons of stereo filmsound mixing eventually
highlighted the problem with such over-simplified and limiting
speaker configurations which contibuted little to the dimensionality
of the acoustic theatre space. Sound mixers were gradually
coming to understand how sound could narrate within the
stereo space of the cinematic text, and their results were
making it clear even to producers and directors how important
a role speaker placement played in amplifying those effects
to an audience. All these factors in one way or another
begged a new appoach to theatre speaker configuration. Enter
THX.
Basically,
whereas Dolby is a recording process (or rather, a component
incorporated into the recording chain), THX is more specifically
a configuration of speaker installment and placement (banks
of two-way JBL speakers housed in a specially-built acoustic
wall behind the screen, plus attenuated speaker lines around
the seating area) designed to enhance and maximize the fidelity
of filmsound when played back in the acoustic environment
of the film theatre. An initial set-back in the Dolby franchise
for theatre chains was that - like all audio recording systems
- if the speaker installment and placement is not carefully
adjusted to its particular environment, the full quality
of the recorded sound will not come through in playback
4. One could say that THX is then more concerned
with playback while Dolby deals primarily with recording,
and the THX speaker configuration in many respects realizes
the full sonic potential which the Dolby recording system
technically desired. Boasted as `THX Sound' (and coming
complete with its marketing drive as a wonder invention
from the Lucas factory) it capitalized on this growing industrial
awareness of stereo filmsound's greater flexibility and
creativity and thus catered to its consequent growing needs
by expanding and refining the acoustic presence of the stereo
soundtrack in playback.
Most
importantly, the advent and acceptance of the THX sound
system affords us the context to deal with the material
production of a `pyscho-diegetics' - ie. the means by which
one acknowledges the psychological comprehension of dimensionality
depicted in film. This involves the reconciliation of perceptual
modes with representational codes (which are often at odds
with each other) in the projection of a world onto the film's
audio-visual screen. (Consider, for example, how images
are on the screen, but sounds come from the screen.) `Psycho-diegetics'
are primarily based on a formal relationship between established
and accepted time/space factors such as:
(i)
the physical world as experienced and identified by the
viewer;
(ii)
the realistic scenario as translated into a fictional realm;
and
(iii)
the physical environment of the theatre the viewer sits
in.
While
it is readily accepted that there is a sophisticated set
of visual (photo/cinematographic) and temporal (montage/editing)
codes that work in this way which we read in order to derive
a cinematic experience from our cinematic comprehension,
it must be highlighted that the same applies to the film
soundtrack. This is more marked in stereo soundtrack explorations,
mainly because the aural projection of space is difficult
to reconcile with the visual framing of space (as mentioned
in the early stereo filmsound mixing techniques listed above)
due to the formal visual logic already established over
the past fifty years. Effectively, a total sense of `psycho-diegetic'
space (as opposed to models of either narrative space or
on/off-screen space) is needed to fully fuse sound and image
under the advanced technological conditions of Dolby and
THX. And this is where Spectral Recording comes in.
SPECTRAL
RECORDING
The
most recent development to date in this growing field of
stereo filmsound is a system labelled `Spectral Recording'.
While the Spectral process arrived without even the faintest
trumpet announcement, its contribution to the technological
plane upon which aural narratology grows with continuing
strength is major. Credited by its special corporate logo
at the end of any film utilising the process, Spectral Recording
is in fact the fourth major development of Dolby noise reduction
referred to as `Dolby SR'. (The other three are Dolby A,
B & C.) Like each and every new development in any field
of technological invention, Dolby SR `improves' upon a variety
of existing technical processes. In this case the level
of sophistication of noise-reduction and consequent signal-to-noise
ratio is so great that many recording engineers in the field
are comparing the system's capability to digital recording
processes. In terms of the system's application in the recording
and multi-tracking of a film soundtrack, the increased fidelity
also appears to afford greater control in the mixing of
filmsound 5. The crucial effects here are to
be found not simply in the clarity of sounds, but moreso
in :
(i)
the sonic definition between sounds, allowing the individual
characteristics of multiples of sound to retain their aural
identities; and
(ii)
the acoustic definition between spaces, allowing interlocking
and/or overlapping sounds to be perceived equally in terms
of location and movement.
To
sum it up, Spectral recording thus appears to highlight
approaches to mixing (as distinct from Dolby's recording
and THX's playback) which fully exploit the broadened audio
space offered by wide and multiple speaker placement (such
as in THX installations and, to a lesser degree, in some
of the better Dolby set-ups in cinemas not carrying the
THX system). The finished filmsound employing the Spectral
process is thereby allowed to inhabit and traverse a variety
of spatial dimensions in the theatre, enlivening the film's
stereo spacing with a multiplicity of depths, and removing
it out of the comparatively flatter, more literal domain
of conventional sound mixing as established via the Dolby
Stereo 3-channel sound.
Where
pre-stereo filmsound (since the late twenties) basically
treated the film's audio-visual screen as a static block
from which sound emitted as a focussed stream with volume
being the prime means for articulating spatial difference
(low volume = far away; louder volume = nearer; etc.), and
stereo sound (from the mid fifties through to the late seventies)
treated the audio-visual screen as a plane divided into
channels (devised for a more detailed separation between
dialogue, sound effects, atmospheres and music tracks),
Spectral Recording displays the potential to treat the screen
effectively as a spectrum rather than a plane; that is,
as a sonic band stretched across to match the peripheral
extremes of 70mm screens 6 so that psycho-optical
relationships between retinal and corneal fields of vision
are matched with the psycho-acoustical sensations of interpreting
sophisticated sonic detailing in a full stereo spectrum.
In other words, the Spectral process allows the previous
separation between soundtrack layers (sfx + voice + sfx
= left + centre + right) to become fully integrated into
a total sonic space.
This
fullness of space afforded by the Spectral process allows
us to meet the problematics of articulating the effects
of stereo filmsound head-on, because now more than ever,
these effects are material and actual. To demonstrate this
we will look at a film in detail in order to get a fix on
this new phase of aural narratology. It is a new phase because
it deals with what I term `achitecsonics' : the spaces constructed
for sounds and musics in the cinematic text, and the consequent
ways in which sounds and musics are employed in the construction
of narrative. Architecsonics means what it implies : firstly,
it is the sonic version of `architectonics' (the systematic
arangement of knowledge as derived from models and principles
of architectural structure and practice), dealing for our
purposes with acoustic, aural, electronic, harmonic and
musical materials and effects which articulate the cinematic
text; and secondly, it is the temporal reinterpretation
of narrative structures as they predominantly exist in the
classical architectural manner (ie. fixed by frameworks,
governed by shape and perceived as an allusion to the logic
of 3-dimensional objects.)
In
looking at Colors (1988) we shall see how - due to the film's
showcasing of the Spectral process - narrativity is destructured
and made temporal; how it is redefined as a flow (not a
shape) that crosses and creates spaces, contouring and crafting
dramatic action so that a `passage' (in both the spatial
and temporal sense) can be presented without recourse to
literature's pseudo-achitectural scaffolding and ground
plans. Plainly, we shall view this film as an architecsonic
object.
COLORS
Before
we analyse the soundtrack to Colors, it should be pointed
out that while this film easily carries the best use to
date of the Spectral process, many films credited as using
the same process (explosive films like Robocop, Innerspace,
Action Jackson, Moonwalker, Batman, Startrek V, etc. which
are based on creating a dimensional cacophony into which
the viewer/listener is fantastically projected) do not demonstrate
the same sophisticated `psycho-diegetic' sensibility in
their mixing. Herein lies the bluff of technology : any
audio or visual recording system by itself never carries
an inherent capability to realise the extremes of its own
potential - let alone transcend them - especially when lateral,
multi-disciplinary or creative approaches are required to
push a system's effects further than envisaged in its manufacturers'
technical design 7. Colors, then, is presented
here as an example of the greater cinematic realization
of the sonic and textual potential afforded by employing
the Spectral process.
So
... you sit down in a theatre to watch Colors. Dolby Stereo,
Spectral Recording, THX Sound and 70mm. The works. In total
silence, pre-credit information rolls up a black screen,
mentioning the gangs in outer LA and the special Flying
Crash division of the LAPD assigned to deal with them. Cut
to a scene setting up Duval, Penn and other cops at the
station. Strictly telemovie stuff. Then cut to inside a
police car travelling along a freeway, looking into the
car and through the side window to the traffic flashing
by. The full stereo sound of some C&W music fills the
audio-visual screen : crisp, delicate, hi-fi quality. It
replaces all other diegetic sound effects except for the
occasional distant police siren. The stars' names are superimposed
on this travelling shot, so you sit back and relax as you
generally do when the credits roll on. Big block letters
proclaim `C O L O R S'.
Suddenly
a weird and extremely loud sound - impossibly louder than
the full sound you're already hearing - comes from ....
somewhere. Not exactly from the screen but ... everywhere
but the screen. It's the sound of a spraycan being shaken.
Then an incredible slice of hissing white noise sears not
just across the screen but throughout the theatre as red
paint is spraycanned across the film's title, dripping down
like blood. Your first full taste of Spectral recording.
This first sound of the spraycan is in a sense `aural grafitti'
: an intrusion of a defined space (the theatre audience)
that leaves its mark upon the environment. It functions
as a cue for how sound will be worked throughout the film
to generate sonic effects which symbolise and simulate the
territorial sense of space that governs both the fictional
(the gangs-versus-cops plot) and the actual (the listening/viewing
experience). In this single, powerful gesture, the textual
thrust of the whole film is materially presented, as Colors
- a story about gangs and cops battling each other and themselves
- deals with territorial sound and demarcated space, where
the presence and flow of sound shapes all forms of cinematic
space (symbolic, actual, dramatic, cultural, musical) throughout
the film.
After
the grafitti has sprayed its presence into the acoustics
of the theatre - into what effectively is an `anti-screen'
space that taunts our perceptual logic - all screen sounds
melt into a wall of stereo reverb as the image dissolves
into an overhead helicopter shot of the city at night. The
buildings sparkle in the darkness as the sound delicately
fades into the depths depicted below. The scene then changes
to a street level shot of an outer-suburban block corner
at night. No beautiful overhead imagery; no speeding daytime
traffic. The scene is empty. Silent. Pregnant. Some hard-core
rap appears on the soundtrack, but once again it comes from
an anti-screen space. It replicates the acoustic effect
of music played in a wide empty enclosure (say, as in a
school quadrangle) where a distinct delayed echo confuses
the sound of the music, making a song's rhythm double up
on itself to produce an arhythmic effect. But in this instance
the effect is even more stylised and apparent because the
delay is generated electronically (to simulate the acoustic
phenomenon) to mix the music with extreme stereo separation.
The question is begged : where is this music coming from?
On cue, a van appears on the screen. The music is then assumed
to be blaring from the van in the empty streets, but the
sonic effect nonetheless remains more impressive than the
mimetic presentation of the scene, signalling that this
music is greater (ie. larger, fuller, stronger) than the
confines of the soundtrack : it appears to come from within
the film as well as from somewhere else.
The
music in question is laid-back hard-core rap of the LA school
- a style distinct from East Coast hip hop permutations.
It's the opposite of being wired (tense, frenetic, hyperactive
sound collages) - more like the transcendental lows linked
to druggy, whacked-out states. The large black van cruises
with the same sense of movement : lumbered, but smoothly
stealing across its territory. Cut to inside the van : the
wide stereo effect of the music track closes up into thin
mono. What at first sounds like the vocals to the song are
in fact the gang members in the van, toasting and rapping
while high on drugs. Their voices sound claustrophobic,
rapping on a rhythmic treadmill; trapped in the endlessly
cruising van and the territorial confines of their gang
life. From outside the van come even stranger noises, this
time pushed right back into the spectral anti-screen space
: cars passing by, police sirens in the distance. Sounds
of possible danger, designed to sonically alienate the audience
(via the anti-screen spaces in the filmsound mix) so as
to generate the sense of unease they give to the gang members.
A
new joint is lit : the match flares as the sound burns across
the screen, momentarily blocking all other aural details;
momentarily sealing off the world outside the van. That
`outside' world is textually split once again into the fictional
and the actual : respectively, the threat of the other gang
cruising the same zone, and (more importantly) the audience
- ie. we are the world outside, for inside the van is another
world we can never experience. And it is the soundtrack
alone that gives us the experience of being alienated from
and by that world. By decisively balancing identification
with alienation - each applicable as both our textual mechanisms
and the gangs' territorial machinations - Colors draws a
line on the soundtrack which we cannot cross 8.
Functioning
as a clear outline for much of the film's spatial and sonic
self-reflexivity, an early scene where a mother grieves
over her dead son as the police arrive to investigate the
incident can be broken down to indicate how the film's textual
machinations are mobilised by the material assemblage of
the soundtrack, which in turn highlights the territorial
demarcations made manifest in this `dimensional' approach
to mixing :
|
AURAL
VOICE
|
SONIC
SPACE
|
LOCATION
|
|
within
the narrative
|
within
the mix
|
within
the text
|
|
screaming
mother
|
centrally
fixed mono
|
emotional
focal point
|
|
chained
dogs barking
|
`boxed'
stereo binaural recording
|
spatially
contained / trapped / trained
|
|
police
radios
|
widely
spaced stereo spread
|
pervasive
/ encompassing / overiding power
|
|
orchestral
effects
|
ambient
textural sensurround
|
amorphorous
narrative shell / external chorus function
|
Further
into the film, another scene marks these sonic lines of
space with more force. As some gang members are brought
in to the police station and transferred to a cell block,
the theme song to the film (Colors performed by Ice-T) comes
onto the soundtrack. It carries across one of the film's
few amazing visual scenes as the two gangs - coded with
their `colors' (either red or blue bandanas) - taunt and
jeer each other from two adjacent cell blocks. Their voices
become a thin cacophony, sonically embalmed in something
that is literally shaking the whole cinema : bass. The soundtrack
pumps out what in any other context would be an inordinate
amount of bass, but in keeping with the overall stylistic
tradition of hip hop music (where bass is simultaneously
a sign of sonic excess and a subcultural token of black
cultural identity 9), the bass serves to energize
the song, to foreground it in the film. It is foregrounded
for two main reasons :
(i)
technically, the subsonic frequencies in the lower range
of the song's musical production (particularly the booming
synthetic kick drum) are central to the record's mix and
fortuitously resonate with most presence in the film's Spectral
mix, generating a series of earth-shaking pulsations which
make the song stand out from the audio-visual screen as
much as the initial sound effect of the spray-can; and
(ii)
culturally, this song is probably the most authentic black
track in the movie (so much so that Herbie Hancock's score
`pales' by comparison) leaving it to be the most potent
conveyor of the socio-cultural scenarios the film presents
and addresses.
Textually,
the song Colors as a true `title track' sums up the film's
status as an architecsonic object, splitting the soundtrack
into three major modes :
(a)
music soundtrack - composed by MIDI multi-tracking 10
the concept of rhythmic syncopation becomes not simply a
musical aesthetic, but also a form of technological synchronization.
As determined by the core pulse laid down, all other sonic
fragments (beat or otherwise) fall into a line of rhythmic
precision. The score is thus less layered and more fused
and integrated, according its fragments a location simultaneously
in time (the music) and space (the mix).
(b)
social soundtrack - the style of the song is more of a lifestyle
factor than a formal consideration, as this is the `type'
of musical sound to be heard in the actual environments
of the scenes represented in the film. As `film music' it
communicates more through reference than evocation.
(c)
film soundtrack - the song actually contains all the aural
elements of the scene it is attached to, for mixed in with
the musical arrangement (digital drums, synth bass lines,
3 scratch tracks, strange keyboard sound, Ice-T's voice)
are some of the dominant sound effects of the film (gun
shots, police sirens, 2-way radios, gang slang, police megaphones
- most of which have unironically sampled from movie soundtracks).
The point is that the original song - like many `gangster-style'
rap tracks - features these `sounds of the urban jungle'
in such an iconic fashion. The song is thus a mini-soundtrack
for the film, just as the film is an extended-scenario of
the song.
Panning
out from these three soundtrack modes, many fractal relationships
between elements and components of the film's narrative
become crystalline under conditions of territorial sound
and demarcated space. The central narrative conflicts of
this `multi-track' film can be structurally and thematically
opposed thus :
|
realm
|
THE
STREET
|
THE
LAW
|
|
domain
|
outside
on the pavement
|
travelling
inside cars
|
|
ambience
|
ghetto-blasters
(bass)
|
short-wave
radio calls (treble)
|
|
contact
|
beepers
(illegal operations)
|
walkie-talkies
(legal operations)
|
|
mobility
|
soft
rumbling low-riders & slow cruising vans (bass)
|
high-speed
squad cars with screaming sirens & screeching
brakes (treble)
|
|
voice
|
intoxicated
(kids on drugs); indecipherable (gang slang)
|
exasperated
(the hysterical preacher); exhausted (Duval reading
rights)
|
Accepting
the above as the key semes in the film's aural narratology,
certain formal devices in mixing certain sounds recur. For
instance, the rap music generally fades up on the soundtrack,
as if we/the police are invading a territory, coming into
contact with the very signs used by the gangs to mark that
territory : their music. Another case would be the way police
sirens are floated both throughout the duration of the soundtrack
(often linking, fusing or juxtaposing one scene with another)
and without the spatial environment of the Spectral mix,
symbolising through this displacement that the sound of
danger (the siren) occurs and carries anywhere and everywhere.
A final example is the combination of Hancock's chase-scene
music (upbeat but unobtrusive charges of percussive overlays)
with the barrage of sound effects, where the former's full
stereo mix is designed to blend with the latter's sensurround
crashes and screeches, signifying the chaotic music rhythm
of the city.
The
above aspects of aural narratology are sometimes mixed,
other times isolated, thereby contributing to the dynamic
contour of the text, as the thematics come in and out of
phase with each other. Most interestingly, the Spectral
mix allows for a full experience of the function and purpose
of the various thematics by combining spaces in ways that
would be impossible to achieve if employing other (cinematographic,
literary, etc.) modes of narrative construction. This `dimensional'
approach to mixing is clearly a critical development of
what earlier was described as the `planar' approach to mixing
early stereo filmsound. As such a para-physical sensation
drives the dramatic exposition by manipulating the soundtrack.
In
summing up, Colors `performs' and `realises itself' as an
architecsonic object in the following ways 11
:
(a)
it replicates and simulates the aural environment of its
scenic/sonic reality (the street, gang lifestyle, rap music,
etc.)
(b)
it is textually enveloped by the orchestration and production
of its title song's musical fragments (via MIDI composition)
(c)
it accords each and every thematic of its narrative a specific
place in its spatial sound mix (via the Spectral process)
(d)
it privileges sonic presence over visual abstraction (highlighting
an ontological observation on the cinema, that sound is
always present whereas mimetic codes are based on removal
and absence)
(e)
it foregrounds dynamic flow over formal structure (in that
the core energy of its text is eventful : through a dynamic
handling of the soundtrack it generates effects more than
it constructs meanings).
A
final word on Colors. While it cannot be underestimated
how much textual energy this film derives from the admittedly
`uncinematic' realm of `musicology' (how music cultures
and technology operate in a post-industrial environment,
and how popular music in particular has since WWII been
the one of the most complex cultural phenomenons), it is
possible to view a film such as Colors - despite its misleading
visual title - as awakening and being awakened by the sonic
potential that cinema has always had but has often been
denied 12. Edged up against the sprockets of
the celluloid strip, the soundtrack has made its presence
more pronounced over the past fifteen years, where sound
developments have escalated in the face of the film-vs-video
grain impasse. Bypassing those granular debates, the film
soundtrack instead revitalizes approaches to sound which
for numerous industrial and cultural reasons cinema infrequently
considered during its first half-century. The point is that
the new technologies have not `re-invented' cinema; nor
have they granted film unheard and unenvisaged capabilities.
Simply, various developments in filmsound (and only a very
small percentage have been mentioned here) have made it
difficult for the soundtrack to not uncover ground lightly
traversed in years gone by.
Colors
- not only as a showcase for the Spectral Recording system
but also as a demonstration of advanced aural narratology
(`dimensional mixing', `psycho-diegetics' and `architectsonics')
- redefines the cinematic experience, and hence the so-called
cinematic apparatus, by manipulating and communicating to
the audience in ways previously unheard of (sic). Irrespective
of how film criticism and theory grapples with such a dimensional
redefinition of the cinematic apparatus, the film industry
has set into motion the mechanisms to produce a cinema experience
along these lines, a point proven by the industrial development
of Dolby Stereo, and THX throughout the world (see Addendum).
Colors then is neither `just' a fancy, sonic spectacle,
nor a playful, technological experiment. Far from being
stranded as a hi-tech oasis, it is a drop in an ocean of
sound waves.
NOTES
1
Noise reductions systems were not new at a professional
level (the DBX system being a major competing force in the
market of professional recording hardware) but the Dolby
system - invented and patented by Ray Dolby in England in
1966 - found its greater success on the domestic front which
by the end of the sixties had branched into three main streams
of portable hi-fi music consumption : (i) transistor radios,
(ii) audio cassette recorders and (iii) 8-track cartridge
machines installed in cars. Where the sixties increased
portability, the seventies brought increases in fidelity
and reductions in signal-to-noise ratio, respectively :
(i) the change from AM to FM, (ii) new chromium dioxide
tape coatings, and (iii) more compact audio cassette car
systems that eventually replaced the more bulky 8-track
format. It is not by coincidence that these developments
were catered to the youth market which by the late fifties
was being recognized more and more by the recording industry
as a separate and major demographic spread. The increased
`mobility' of sixties' youth subcultures (rejecting the
`home' in favour of beaches and cars) went hand-in-hand
with the portability, compactness and increased fidelity
of the above improvements. To youth culture in general,
music needed to be bigger, fuller, more `real' - hence the
success with which Dolby was marketed to the growing audio
cassette market in the seventies. But why all this talk
of the youth market? Well, once Dolby was established here
(notably through Japanese hi-fi companies en masse employing
the Dolby system in their new cassette recorder designs)
it wasn't long before filmsound picked up on what was a
well-founded fetish for fidelity - especially considering
how the demographics of both the recording and film industries
were overlapping. The first heralded films to employ the
Dolby system were rockumentaries or rock related films (Tommy
1975, The Grateful Dead Movie 1976,etc.) and after what
was a virtual showcase for the Dolby stereo process - Star
Wars, 1977 - Dolby was viewed as the way to go for increased
soundtrack clarity. (See the addendum to this article for
a chronology of developments in stereo filmsound.) For an
overview of Dolby's initial rise in filmsound applications,
see Charles Schreger, The Second Coming Of Sound, FILM COMMENT,
1978. For an account of how the Dolby system was intially
presented to the film industry, see Dolby Encoded High-Fidelity
Stereo Optical Soundtracks in the special `Film 75' issue
of AMERICAN CINEMATOGRAPHER, September 1975. For a techical
account of the features and characteristics of the Dolby
noise reduction system, see Ioan Allen, The Production of
Wide-Range, Low-Distortion Optical Soundtracks Utilizing
the Dolby Noise Reduction System, SMPTE JOURNAL, Vol.84,
September 1975. For technical observations on the ensuing
developments of the Dolby system as applied to stereo optical
soundtracks since 1975, see Dave Robinson, Dolby In The
Cinema, STUDIO SOUND, September 1976; Ioan Allen, The Dolby
Sound System For Recording STAR WARS, AMERICAN CINEMATOGRAPHER,
July 1977; R. E. Uhlig, The Sound Of The Story, AMERICAN
CINEMATOGRAPHER, August 1978; and David Robinson, The CP200
- A Comprehensive Cinema Theater Audio Processor, SMPTE
JOURNAL, September 1981.
2
Technically, stereo filmsound goes back a long way - especially
if one considers the use of live music to accompany silent
film prints! But even as early as 1941, Fantasia - itself
a milestone in sound-image experimentation - was released
in "Fantasound" stereo, a system involving a 4-track magnetic
soundstripe which effectively set the trend for most 3-channel
playback audio-spatial designs : three tracks carrying information
to played left, right, centre, plus movement between and
spatial combinations of all three, and a fourth `control
track' to align the volume relationships between the other
three tracks in the 3-channel playback. Many other films
after WWII in line with the onslaught of widescreen presentations
were designed to make the cinematic experience visually
and aurally greater than watching television. Unfortunately,
as Cinemascope had become the major widescreen process by
the late fifties, the development of stereo filmsound was
retarded by its early catering to Cinemascope's employment
of a special discrete 4-track magnetic soundstripe. The
incompatibility between the magnetic sound stripe and celluloid
footage - due to (i) monosound having always been printed
as an optically-printed track running linear to the celluloid
footage, and (ii) the faster rate at which the mag stripe
deteriorated - prevented widespread projection, as only
35mm projectors with either special or optional magnetic
sound heads could play early stereo mag-striped prints.
Dolby's main contribution to stereo filmsound in the seventies
was not simply its fidelity in recording and playback, but
moreso the industrial viability of its process which capitalized
on existing projector/amplifier/speaker set-ups around the
world, thereby presenting a cost-effective system to the
film industry. (The Dolby optical print is encoded with
four bilateral `lines' of sonic data matrixed into two which
- after decoding - are sent to the 3-channel sound system
in the theatre in much the same way as the Fantasound process
detailed above.) As such, further stereo filmsound exploration
was equally determined by this factor as it was dependent
on the increased fidelity Dolby brought to the recording
and playback. For an informative introduction to the history
of stereo filmsound, see Michael Arick, The Sound Of Money
- In Stereo!, SIGHT & SOUND, Vol.57 No.1, Winter 1987/88.
For a more technically detailed overview see John G. Frayne,
Arthur C. Blaney, George R. Groves & Harry F. Olson,
A Short History Of Motion Picture Sound Recording in the
United States, SMPTE JOURNAL, Vol.85, July 1976. For a specific
analysis of the technological relationships between the
stereo filmsound of Fantasound, Cinerama and Cinemascope,
see Hazard E. Reeves, The Development Of Stereo Magnetic
Recording for Film (Parts I & II), SMPTE JOURNAL, October
and November 1982.
3
Accepting that theatre is not simply the written made spoken,
but an arena for vocalised dialogue, acoustics have generally
been the prime province for conveying theatrical effect
: the stage may be visually and spatially removed from immediate
eyesight, but the audible levels of the actors' voices must
be maintained. While the introduction of sound film in the
late twenties was treated as a fad that divided film criticism
into technological (sound = invention of realistic cinema)
and artistic sides (sound = destruction of silent cinema)
it is often overlooked that sound may have set dramatic
film back on a course of theatrical mechanics due to its
reinstatement of the human voice in the narrative space.
Even today, most films privilege the human voice above virtually
every other aural and sonic consideration. Perhaps this
is why films foregrounding either musical scores or sonically
explosive soundtracks (apart from receiving little `literary-derived'
critical respect) afford the more total cinematic experience
- a realm where the spoken word is drowned out by its own
soundtrack.
4
Established theatre acoustical design had been viewed by
recording and mixing engineers as a prime inhibiting factor
in the greater development of high-fidelity filmsound ever
since the widescreen/stereo explorations of the early fifties.
Unfortunately, the Academy of Motion Picture Arts &
Sciences had set a standard in 1938 for the electrical reproducing
characteristic of projected filmsound in theatres. Informally
called the `Academy Curve' it stipulated that projected
sound in American theatres should compensate for a `roll
off' (ie. soften in volume level) of the upper frequency
range of the the soundtrack because both (i) the acoustics
in many theatres and (ii) the capabilities of the optical
soundtrack were deemed incapable of accurately replaying
such frequencies. (This standard of course affected how
engineers and mixers would approach their final filmsound
mixes : forced to monitor their final mixes without the
higher frequencies, they would consequently boost those
frequencies, which in turn would variably cause distortion
in the transfer from the final mixdown to the optical printing
of the soundtrack.) The `Catch 22' here was that these observations
were based on late 1930s technology plus the then-existing
state of psycho-acoustical subjective responses (ie. theatre
patrons from the seventies onwards have experienced much
higher-fidelity sound at home). The `Academy Curve' appears
to have remained as stubborn a fixture as the architecture
of many cinemas - at least until the mass revamping of theatres
by the Dolby system in the latter seventies. Apart from
the technical articles on Dolby mentioned above, see Mark
Engebretson & John Eargle, Cinema Sound Reproduction
Systems : Technology Advances & System Design Considerations,
SMPTE JOURNAL, November 1982.
5
A few technical notes are needed here to explain firstly
the usage of the terms `spectral' as applied here, and secondly
- and more importantly - why exactly the Spectral process
is the next major step forward in filmsound fidelity. Firstly,
the term `spectral' refers to the means by which the noise
reduction process analyses the signal to be processed, ie.
by spectral analysis : breaking up the range of potentially
recordable frequencies in order to analyse any incoming
sound so as to only employ noise reduction on the frequencies
of that sound requiring actual noise reduction. This means
that sounds are treated by the SR unit in a manner akin
to the human ear's ability to selectively `mask' various
frequencies in relation to each other. Secondly, the Spectral
process is the means by which Dolby got around what was
both its major breakthrough and its major stumbling block
: the stereo `4-2-4' matrix processor. For over a decade
now, technical debates have taken place over the pros and
cons of matrix signal lines (where two SVA tracks on the
optical soundtrack are matrix-encoded to become 4 signal
lines sent out to a configuration between 3 main playback
channels) and discrete signal lines (where there is a number
of tracks corresponding to the number of channels). It has
generally been agreed upon that discrete lines (ie. separate
lines) allow for the best spatial definition in final theatre
playback. But with the extreme clarity with which the SR
unit encodes the recordable frequency range, the matrix-encoding
then becomes better defined (as the SR noise reduction is
also used in the optical transfer) which then means that
clearer spatial definition is effected in final theatre
playback. For a comprehensive analysis of the specifications
of Dolby SR noise reduction, see the special supplement
prepared by Dolby Laboratories in STUDIO SOUND, July 1987.
For details on how Dolby were leading up to the breakthrough
of the Spectral process, see Richard Elen, Down At Dolby
Labs, STUDIO SOUND, March 1984. For interesting guidelines
for how composers should consider Dolby noise reduction,
matrix-processing and speaker monitoring, see Ron Pender
& Tim Leigh Smith, Music For Film, STUDIO SOUND, May
1986; and Tony Spath & Dave Harries, Music Mixing For
Dolby Stereo, STUDIO SOUND, October 1989.
6
The bigger the screen gets and the more it curves around,
the more incompatible monophonic and rudimentary stereo
filmsound becomes, as the focal points of sonic emission
are virtually rendered static and constricted by the dynamics
of the widescreen's meta and internal movement. For an informative
and succinct history of widescreen processes and presentations
see Rick Mitchell, History of Wide Screen Formats, AMERICAN
CINEMATOGRAPHER, Vol.68 No.5, May 1987. See also Michael
Arick, op.cit.
7
Technical credits related to the final filmsound mix :
MUSIC
- music score by Herbie Hancock; additional score by Ice-T
& Africa Islam; additional music Capitol production
Music/Ole Georg; music editing by Carl Kaller; music consultancy
by Gary Goetzman & Sharon Boyle
SOUND
- sound design by Randy Thom & Gary Rydstrom; sound
recording by Jim Webb; music recording by Mark Wolfson;
sound re-recording by Randy Thom, Tom Johnson & Jack
Leahy; supervising sound editor by Ronald Jacobs; sound
effects editing by Ken Fischer, Robert Shoup & Marian
Wilde
8
A literary translation : "the central themes of the narrative
are symbolically reflected in the formal and plastic qualities
of the the film's construction". I could easily say this
- but it wouldn't tell us anything about the core area of
symbolic production, the soundtrack. In fact, reading Colors
as trite and shallow because of its skeletal thematics and
banal social realism is not unlike dismissing novels because
they haven't got any pictures on their pages. Colors is
a film predicated on and privileging sound. To not realize
this amounts to aural illiteracy.
9
The lineage of Carribean music is founded on bass : from
ska (the Carribean distortion of East Coast r'n'b) to reggae
(the latter being the first major instance of subsonic bass
intruding upon white rock's favoured mid-range aural spectrum)
to black disco (which continental Europe technologically
colonized into Eurodisco and sold back to white America)
to the eventual bass explosion in eighties' hip hop. This
explosion is regional : booming drum machines, pounding
disco bass drums, cheesy subsonic synthesiser bass lines
and creative distortions of bottom-end effects travelled
from the East Coast (the New York state of electro, rap,
hip hop, Latin hip hop) throughout the nation (Washington
go-go, Chicago house and acid, Detroit techno, Miami bass)
and over to the West Coast (LA hard core rap and jack beat
swing). And on it will go. Remember : bass can rock your
whole body; treble just gives you a pain in the temples.
While the history of filmsound privedged the tinny, scratchy
timbres of the spoken word, Spectral Recording is made for
bass - that subsonic dark continent which Sly & Robbie
(on their song Boops, 1988) stake and title thus "Bass ...
the final frontier."
10
MIDI stands for Musical Instrument Digital Interface. It
became the dominant means of studio-recording for pop music
in the mid eighties, replacing `multi-tracking' which in
the late sixties became the norm for assembling temporally
dislocated sounds into a finished, pseudo-real time composition.
MIDI effects a very different compositional process. Through
storing all required sounds digitally (sampling) and composing/orchestrating
them in temporal relation to each other (sequencing), the
`performance' of a digital mix happens in real time and
with perfect (inhuman) timing.
11
If this analysis seems too alien in its rhetoric (by favouring
aural and audio metaphor) there is not much I can provide
as compensation. To articulate sound involves realizing
it. Experiencing Colors involves listening to it as much
as watching it - a mandate which acknowledges the legacy
of sound-image fusion in the cinema. While it is probably
unlikely that one could now take in Colors in the form of
its original presentation (70mm, THX Sound, Spectral Recording),
the stereo Hi-Fi VHS video release (Warner Bros. Home Video)
will more than ably demonstrate all the points I have made
about the film's soundtrack above - but only if one watches
the tape wearing headphones to fully experience the shift
in spatial dimensions in the mix.
12
The sound in Colors is industrially warranted by its aim
to hit its target market. Colors attempted to be the eighties'
Rock Around The Clock by incorporating a stream of youth
music into the film's narrative. The point is that since
youth music has become so technologically oriented (especially
contemporary urban black subgenres based on bass) the film
has had to follow suit in order to communicate to its projected
audience. The commercial failure of Colors is too great
an issue to ponder here (liberal-minded critics whinging
about drug-related gang violence; postmodernists disappointed
with Hopper's telemovie-style direction and Penn's tempered
performance; the larger audience demographic being more
intersted in John Cougar than Ice-T; hardcore rap crossing
over into the recording industry but failing to do so in
the film industry; etc.) but it is safe to suppose that
the bottom line of Warner Brothers' gamble in the new JD-gang
movie stakes was the soundtrack - the site of comercial
exploitation at the nexus of cultural importation (record
sales generating film grosses) and industrial exportation
(film grosses generating record sales).
ADDENDUM
- Chronological history of developments in stereo filmsound
1935
Alan
Blumlein's first experiments in stereo variable area (SVA)
optical encoding using synchronous sound (two microphones)
and image (one camera)
1938
Academy
of Motion Picture Arts & Sciences sets Standard Electrical
Reproducing Characteristic (aka The Academy Curve) as determined
by analysing optical noise generated in theatre replay systems.
This `standard' then effectively puts a ceiling on the upper
frequency range of film soundtracks due to attempts to minimise
noise (Note: this standard remains right through to the
late 70s)
1939
Bell
Telephone Laboratories' (BTL) 1st public demonstration of
stereo sound recording at New York World's Fair
Fred
Waller's multiple projection onto spherical ceiling screen
at New York World's Fair
1941
Fred
waller adapts multiple projection for U.S. Airforce ariel
gunnery training film simulation
Fantasia
released in Fantasound : discrete 4-track magnetic stereo
stripe film played through 3-channel theatre replay system
(complete with 8-speaker configuration)
1945
WWII
D-Day : Allie forces discover German Magnetaphon sophisticated
magnetic tape recorders at Radio Luxomburg
1947
Hazard
Reeves' Magnastripe : improved process of striping celluloid
film with magnetic soundtrack
1948
Ampex
recorders in the USA incorporate principles derived from
Magnetaphon
Colonel
Ranger's Rangertone : system of transferring 1/4" magnetic
tape to sprocketed 16mm magnetic fullcoat
Fred
Waller continues developing multiple projection onto spherical
screens (now labelled Vitarama)
1949
Hazard
Reeves and Fred Waller collaborate to produce Cinerama :
separate magnetic stereo recording played through 7-channel
theatre replay system in-synch with 3-camera simultaneous
image-recording/projection (Note: this combines basic principles
of Blumlein's `live' recording process and Fantasound's
theatre replay system, but adds widescreen image as produced
by Waller's Vitarama multiple synchronous projection and
Reeves' Magnastripe sprocketed magnetic film played on a
synched fourth machine)
1950
Production
commences on This Is Cinerama initiated by deal with Mike
Todd
1952
This
Is Cinerama premieres in New York; plays in total of 12
U.S. cities and 5 European cities; marketed as one-site
extended runs (runs in New York for 122 weeks)
1953
The
Robe : 20th Century Fox's Cinemascope discrete 4-track stereo
magnetic stripe film (Note: discrete tracks are all striped
onto the actual projected film with 3 tracks going to a
3-channel theatre replay system and 1 track used to control
signal send through theatre replay system. All multi-track
film soundtracks use minimum 1 track to control signal send
through theatre replay system.)
1954
Seven
Brides For Seven Brothers : MGM/Paramount's Perspecta Sound
pseudo wide-stereo effect by sending mono sound through
3-speaker configuration with each speaker handling its own
fequency range so that sound appears to `hover' around widescreen
1955
Oklahoma
: Todd AO discrete 6-track stereo magnetic stripe
Cinemascope-55
discrete 7-track stereo magnetic stripe : developed for
Carousel but never used
1958
Cinemiracle
discrete 8-track stereo magnetic stripe : developed but
never used
1960
to 1970
Stereo
mag-striped film used only on special release versions of
films in first-run theatres equipped for 3-channel playback.
This period could be termed the Great Decade Of Silence
wherein little improvement was made on the basic principles
of the Cinemascope 4-track process.
1966
Dolby-A
noise reduction system : aimed at professional studio recording
and engineering
1967
Dolby-B
noise reduction system : simplified version of A, aimed
at domestic hi-fi market
1969
Oliver!
: 1st film to use Dolby-A in recording and engineering of
musical score
1970
Experiments
undertaken by Dolby Laboratories on excerpts from Jane Eyre
to determine (i) fidelity potential of optically printed
soundtracks, and (ii) acoustical problems in theatre replay
systems (Note: results determine that optical can handle
fine frequency representation but that theatre replay systems
suffer from fidelity level consistent with the 1938 Academy
Curve)
1971
A
Clockwork Orange : 1st film to use Dolby-A encoding/decoding
at all levels of location recording, dubbing and mixing
1st
Dolby-B cassette decks released by various hi-fi companies
onto the domestic market
1972
A
Quiet Revolution : Dolby demonstration film of advantages
of noise reduction enhancement in transfers from final-mix
to optical soundtrack
1st
cinemas (U.K.) installed with Dolby 364 decoding unit to
decode mono optical prints encoded with Dolby process
1973
Dolby,
RCA & Eastman/Kodak collaborate to develop 2-channel
stereophonic variable area (SVA) optical printing system
(Note: problems in 2-channel replay - stereo sound too widely-spaced
for widescreen and thus only works for audience seated in
front line of screen)
1974
Earthquake!
: Sensurround discrete 3-track mag-stripe film for standard
mono playback with additional low-frequency speaker configuration
(Note: track 1 - music, sfx, LF rumble; track 2 - same +
dialogue; track 3 - control track to switch additional LF
speakers on/off. DBX noise reduction incorporated)
The
Little Prince & Callan : 1st stereo mag-stripe films
encoded with Dolby
Stardust
: features complicated post-production sound effects and
treatments (derived from Walter Murch's work on George Lucas'
American Graffiti, 1973) recorded with Dolby noise reduction
1975
Tommy
(version I) : Quintaphonic discrete 2-track stereo mag-stripe
matrix-encoded with Sansui QS 4-channel matrix system for
3-channel replay incorporating DBX noise reduction
Tommy
(version II) : Dolby 4-track stereo optical print matrix
encoded with Sansui QS 4-channel matrix system for 3-channel
replay incorporating Dolby noise reduction
(Note:
Sansui QS matrix system is a unit for `blending' 4 separate
lines of sound information into 2 - either as 2 separate
mag-stripes or 2 lines of optical SVA - which can then be
extracted and separated back into 4 lines of sound information,
ie. 3 tracks for 3-channel replay + 1 track for signal send
control. The Matrix system suited the needs of the conclusions
reached by the Dolby/RCA/Eastman/Kodak collaboration of
1973 as only 2 lines of optical SVA could be successfully
printed on a 35mm celluloid strip. The discrete 2-track
mag-stripe was of higher fidelity, but mag-striping was
already accepted as being twice the cost of optical printing
while lasting only 1/2 the life-span of optical prints.
Quintaphonics was soon to be edged out of the production
field.)
Dolby
CP100 processor developed to handle switching from Dolby
to non-Dolby soundtracks (the latter being films mixed acording
to the Academy Curve)
Lisztomania
: 1st Dolby stereo SVA optical film to exploit new logic
chip of the CP100 (Note: this chip analyses the Left and
Right mix channels of the matrixed tracks using the `sum
& difference' principle to then send a combination of
the 2 channels directly to the centre-screen speaker, thus
enabling audience sitting practically anywhere to experience
stereo effect)
Nashville
: 1st Dolby stereo mag-stripe film to receive Oscar nomination
for Best Sound
Both
Dolby & DBX design noise reduction adaptors for Nagra
1/4" location-sound tape recorders
1976
Total
of 14 films with Dolby-encoded optical soundtracks; 3 in
stereo; 400 Dolby-364 units installed in theatres worldwide;
20 CP100 units installed in theatres worldwide
Midway
: 2nd Sensurround film (Note: Paramount's Sensurround system
makes industrial links with Columbia's Quintaphonic system
in bid to battle the Dolby/RCA/Kodak/Eastman front)
1977
Rollercoaster
: 3rd (and last) Sensurround film despite vast improvements
on system and 800 theatres worldwide incorporating additional
LF speaker configuration into their 3-channel replay plus
special equalisation units and amplifiers
A
Bridge Too Far : 1st film in Colortek Stereophonic Sound
system - a modification of the now-defeated Quintaphonic
system, this time based on `hue-controlled' optical matrixing
to compete with SVA processes
Damnation
Alley : 1st film in 360' Sound - 2Oth Century Fox's bid
to create a pseudo-surround effect akin to Sensurround
Star
Wars & Close Encounters Of The Third Kind : two simultaneous
showcases of the now state-of-the-art Dolby system (Star
Wars is 21st Dolby stereo optical film) which receive general
release in over 300 US theatres
1978
Superman
: 50th Dolby stereo film
The
Wiz : features musical numbers recorded with Acousonic Recording
- first adaption of SMPTE Time Code pulse to synch video-replay
to 24-track recorder
Further
developments in Dolby mixing in Grease and The Deerhunter
Eprad's
Galaxy System : roughly capable of decoding Dolby-encoded
stereo optical prints installed in 100 US theatres (at 1/2
cost of authentic Dolby CP100 processor)
1979
Supercession
of Dolby CP100 by CP200 : Incorporates chips to replace
Sansui SQ matrix-encoder, so now the whole noise-reduction/SVA-matrix
encoding is handled within the one unit. The CP200 also
features split to handle magnetic sound options, plus add-on
for extra bass enhancement (Note: in effect, the CP200 was
attempting to corner off the teritory of, respectively,
the Quintaphonic/Colortek system and the Sensurround system)
Colortek
rechristened Kinteck Stereophonic Sound with basic modifications
Dolby
SAS Surround Adaptor - another add-on for the CP200 which
perfects the `sum & difference' process to now send
sound to up to 7 channels around theatre space
Apocalypse
Now : Quadrophonic sound showcasing the Dolby SAS Surround
Adaptor plus 1st 70mm Dolby 6-track magnetic stereo
Dolby-B
incorporated into car cassette decks
1980
Superman
II : further explorations of the SAS Surround Adaptor
Kintek
system rechristened Cinesonics : incorporates simulation
of Dolby SAS Surround Adaptor (Note: DBX still being used
for this continuing name-change of the Quintaphonic system)
1981
Dolby-C
noise reduction : a higher fidelity version of Dolby-B designed
for the domestic market
1983
Something
Wicked This Way Comes & Splash! : 1st films to feature
digital mixdowns prior to optical transfer
1984
Digital
Dreams : 1st totally-digital film soundtrack - demonstration
film by Glen Glenn Studios
Stop
Making Sense : 1st film to transfer live 24-track analogue
recording to 24-track digital SMPTE control
Fantasia
: (1941) rereleased with digitally-remixed stereo soundtrack
Hi-Fi
Digital Audio introduced into domestic market for VHS &
Beta systems
A
Star Is Born : (1954) rereleased in Dolby stereo, transferred
and remixed from original 2-track stereo magnetic film soundtrack
Dolby
Professional HX noise reduction : attempts to improve Dolby-A
for professional use
1985
Dolby
DS4-2-4 matrix simulator designed for use in sound/music
studio monitoring of final filmsound mix
Lucasfilm's
THX-Sound System
Dolby
Laboratories file patent published for a discrete multichannel
optical filmsoundtrack process (Note: effectively the perfection
of spatial separation of the SAS Surround Adaptor plus the
ability to more successfully handle quadrophonic and `holophonic'
soundtracks should they be developed)
Two
patented approaches to `surround sound' (ie. `truer' spatial
stereo) introduced into music recording and engineering
: (i) Holophonics and (ii) Ambisonics. Talk of using Holophonics
in 2010 but never eventuates.
West
Side Story (1961) rereleased in 35mm stereo
1986
Ultra-Stereo
: economical stereo sound system that clones Dolby process
and can roughly be played back through the Dolby CP200 in
a theatre
1987
Dolby
Spectral Recording (SR) noise reduction
Star
Trek IV, Innerspace & Robocop : 1st films recorded using
Spectral Recording
1988
Colors
Over
1,500 Dolby 35mm Stereo movies; over 1,200 theatres worldwide
installed with CP200 processor
1989
Lawrence
Of Arabia (1962) rereleased in 70mm stereo
B.A.S.E
(Bedini Audio Spatial Environment) - modification of `ambisonic/holophonic'
recording principles. Used in Star Trek V, Halloween IV
& Back To The Future II.
Chase
Surround Sound - a digital-delay stereo system to transform
mono soundtracks into `life-like' stereo sound. Used primarily
for TV and video remixes such as the video rerelease/remix
of Bambi (1942).
Kintek
continues battling with Dolby franchises, this time with
a Kinteck/Bose speaker system installation of 1/2 cost of
THX/JBL system
TO
BE CONTINUED ...