Osamu
Tezuka & Astro Boy
Notes to DVD box set of the 1980
colour ASTRO BOY, released in special edition by Madman
Entertainment, Melbourne, 2004 (revised and adapted
from the 1995 Melbourne International Film Festival catalogue
introduction)
Osamu
Tezuka – manga artist & anime director
Often referred to as ‘Japan's Walt Disney’,
Osamu Tezuka was probably the single most important figure
in establishing anime (animation) as a mass entertainment
medium in Japan. Like many animators in Japan, Tezuka first
gained notoriety and success as a manga (comic) writer and
illustrator. The manga industry is the largest in the world,
and the Japanese – with their uniquely non-judgemental
perspective of culture – have had no problem in conferring
manga critical respect despite its mass popularity. Consequently,
by the time of his death in 1989, Tezuka was regarded with
the kind of esteem that the west usually reserves for award-winning
novelists.
Tezuka seriously drew manga from 1941, but such entertainment
in wartime Japan was frowned on, so it was not until 1946
that he first received a publishing deal. By the mid-50s,
Tezuka led the first manga boom in the children and young
adult markets, inspiring many other artists and publishers
to expand the field. Tezuka by then was recognised for shifting
the blockage of manga visual formulae toward cinematic effects,
and infusing his narratives with a range of emotions and
tonalities which redefined notions of children's entertainment.
Come 1977, Kodansha commenced publication of The Complete
Manga Works of Osamu Tezuka which has grown to 300 hardbound
volumes containing over 150,000 drawn pages. Prolific, imaginative
and driven, Tezuka also wrote, directed and produced animations
from 1962 up to his death in 1989: a total of 14 TV series;
36 shorts and TV specials; and 23 feature-length titles.
Regarded in Japan as an artistic sensei (master) and a figurehead
for the manga and anime industries, his legacy is kept alive
by the Osamu Tezuka Manga Museum in Takarazuka, and by the
continual trickling of his work into the west.
While much of Tezuka's approach to animation can be aligned
with aspects of Disney's pre-WWII work, Tezuka's work generally
is quite adult in tone – often effectively incorporating
elements of Zen philosophy, Shinto beliefs and animist mysticism.
His manga established this in the 50s, and similar concerns
were carried through his TV series of the 60s and many feature
films. To western audiences, the faces and voices of Astro
Boy (1963, aka Tetsuwan Atom), Kimba the White Lion (1965-66,
aka Jungle Emperor) and The Amazing 3 (1965-66, aka W3 or
Wonder 3) remain uncannily familiar. And despite the sometimes
brash American post-dubbing, the soulful and contemplative
strains of Astro Boy (wondering who his parents were) and
Kimba (accepting death as a way of life in the jungle) still
emanate from these imported productions. Their success in
the American and consequent international markets afforded
the Japanese animation industry impetus to accelerate its
ideas and techniques, resulting in the expansive industry
it remains today.
Tezuka's career paralleled the rise of the Japanese anime
industry. Inspired by Disney, he set up his own production
company – Mushi Studios (1961-1973) – which
became the training ground for many of the following generation
of Japanese animators (including Katsuhiro Otomo and Buichi
Terasawa). The Disney studios – like so many animation
studios – started off as a vibrant, independent facility,
but as many critics have observed, the corporate mentality
of the Disney world eventually overtook the artistic direction
of Walt Disney's pioneering vision. Tezuka's vision has
arguably remained intact. Not only do the bulk of his anime
convey a comparable style and tone to his original manga,
but also his views of the future have melded comfortably
into our present. In contrast, Disney's recent realms of
fantasy often display a desperate air of nostalgia and feel-good
wishful thinking.
More importantly, while Disney appeared to forgo further
artistic experimentation after an unfortunate limited response
to the ground-breaking Fantasia (1941), Tezuka continually
returned to the personally expressive medium of the short
animation, exploring a variety of techniques and ideas in
early films like Memory and Mermaid (both 1964) and Pictures
At An Exhibition (1966), and later films like Jumping (1984),
Broken Down Film (1985) and Self Portrait (1988). These
films in particular reveal his manner of fictional wondering,
as well as how perfectly his vision is serviced by animation.
Responsibility in advancing technology, caring for all life-forms,
and a belief in microcosmic and macrocosmic cycles of reincarnation
are key themes which have appeared in all of Tezuka's work,
marking him a proto-new-ager living precariously in post-war
Japan. Strikingly, these key themes reside with depth and
clarity in his children-oriented material (like the Unico
trilogy of films - Unico, 1981; Unico: To The Island Of
Magic, 1983; Unico: Black Cloud & White Feather, 1989)
and his more adult-oriented works (like the series of Phoenix
films - Dawn, 1978; Space Firebird 2772, 1981; Karma, Yamato
and Space, all 1986). Perhaps the ultimate grace of Tezuka's
work is that just at the point they appear cloying and even
saccharine, they subtly resonate with an uneasy mournful
tone.
Tezuka ventured mostly into the fields of science and speculative
fiction, and his animations can bring into focus what live-action
sci-fi often attempts but rarely succeeds in creating: a
realm of dimensional possibilities. Tezuka's work is often
devoid of all plausibility, but freed of pseudo-rational
life-likeness, he can freely flow through a current which
philosophy, poetry and technology co-inhabit. In Tezuka's
universe, planets come and go; energies manifest themselves
on multiple lanes; and machines virtually invent themselves.
This specific type of fantasy functions like the uninhibited
child (similar to the child in Jumping) who imagines how
machines operate. Using this child-like illogical sense
of wonder as a basis for his narratives and designs, Tezuka
strikes at the central desire behind much technological
progress and futuristic preoccupation. In doing so he reverses
the established Eurocentric quest for knowledge ("how
can I invent a machine to do this?") with oriental
contemplation ("imagine if a machine could do this!").
Astroboy – anime icon & manga character
The most accessible route to the fantastic world of Osamu
Tezuka is of course through the angelic face of his pre-pubescent
robot creation, Astro Boy. The Astro Boy animation series
has since become not only a major post-war icon for Japan
but also a strangely attractive post-baby-boomer figure
in Occidental countries. To date there are three complete
television series: the original Astro Boy of 1963; the Astro
Boy of 1980; and the recent Astro Boy 2003 which celebrated
the actual year in which Tezuka originally set his then-futuristic
story.
The original Astro Boy was produced in black and white and
remains a strong favourite with baby-boomer Americans. It’s
nostalgia value is high, and its naivety is its charm. Technically
referred to as the Remake of Astro Boy in Japan, the second
series is an update of the original series and features
a karaoke-disco version of the theme (true to the Japanese
theme but with English words). To a different generation,
this series now has a great early-80s retro appeal, while
the colouring is wonderfully garish. Many changes to the
original series are evident in this slicker version, but
the themes are largely intact. The main shift is in the
focus on the robotics of Astro Boy. This time his five powers
are described not in humanitarian terms but in machine-power
terms (trailing the late 70s boom in robot anime pioneered
by the likes of Go Nagai, Reiji Matsumoto and Yoshiyuki
Toshmino). And just as Godzilla became a good guy in the
Toho cycle of films through the 70s, Astro Boy in this second
series would develop strong friendships with many of his
mortal robot enemies, thus retaining a key Tezuka theme:
robots, monsters, spirits and animals are OK – Man
is the problem.
Interestingly, both the Japanese and American production
companies employed a woman to voice Astro Boy for both series.
This unusual softness for such a powerful robotic being
is crucial to the character of Astro Boy as an innocent
untainted by human foibles and their abuse of power. Despite
the TV-reduced plots of both series (Tezuka said they tended
to be ‘patternized’, though he was more than
happy to supply material to both the Japanese and American
markets) the context, culture and form of the animated Astro
Boy resonates with a peculiarly Japanese configuration of
trans-gender post-war neo-human traits not usually explored
by traditional social-conscience photo-cinema.
The manga upon which Astro Boy is based – Tetsuwan
Atom (Mighty Atom)– is one of Tezuka's most well-known
works, serialised in phases from 1951 to 1968. It is a fascinating
tale set in the 21st century where superminiaturisation
of electronic components and advances in plastic applications
for artificial skin have facilitated the design of extremely
human-like robots. And where better to render similarities
between robotics and genetics then in the highly-coded hieroglyphics
of the manga page? Just as the manga form well suited such
futuristic fantasy, so too did the idea appear moulded by
post-war Japan (the Showa 20s: 1945-54) when Japan was rebuilding
itself psychologically and preparing itself for the electronics
explosion of the 60s. Astro Boy in some measure can be viewed
as a contemplative embodiment of this post-war period -
a period of intense reflection that affected much world
cinema.
In the original Tetsuwan Atom manga, Professor Temma aspires
to create a new wonder robot with the aid of extensive R&D
by the Science Ministry. He names the robot after his recently
deceased son, Tobio. But Professor Temma becomes disillusioned
with the almost-perfect nature of the ageless boy-robot
and in a rage sells him to a circus. There he is rescued
by Professor Ochanomizu who educates Tobio and renames him
Tetsuwan Atom. With new social skills, advanced robotics
and a memory bank of human-affected experiences, Tetsuwan
Atom commits himself to serving humans – but forever
ponders his relationship with them. This is Pinocchio retold
through Asimov, but with a molecular explosion of themes
and dichotomies to do with the essence of soul, the imagination
of children, the gender of plastic and the morality of cuteness.
These themes are criss-crossed like delicate webbing through
the allegorical pasts and speculative futures of hundreds
of manga Tezuka published, and in the formidable number
of anime based on his manga and devised as original projects.
Familiar yet strange; European yet Asian; kitsch yet elegant;
iconic yet distinctive: Osamu Tezuka's work affords the
interested viewer an insight into the perplexing formal
mutations and weird narrative contortions which typify post-war
Japanese culture and define his own fantastic world..