Monster
Island: Godzilla & Japanese Sci-Fi/Horror/Fantasy
published in Postcolonial Studies,
Vol.3 No.1, London, 2000
reprinted in Asian Cinemas, ed. Dimitris Eleftheriotis & Gary Needham, University of Hawaii Press, 2006
To stand in front of the large shallow pool which served
as Tokyo Bay for over a dozen Toho Godzilla movies evokes
a strange sensation. Accessible from two sides, the other
sides touch walls across which curves a cyclorama of painted
sky and clouds. A carney fakeness is exuded typically enough,
but the strangeness arises from the potency with which this
theatrical seaside recalls the precise plasticity of the
movies themselves. When one sees the Bates residence from
Psycho (1960) for the first time on the Universal lot, one
is struck by how small it appears, and how such slight architecture
could have induced dread on the silver screen. When one
sees the Toho pool, the inverse occurs: one feels incongruously
transported into the world of the Godzilla movies' blatant
simulacra. This sensation of being disoriented by overt
fakery rather than overcome by verisimility is worth investigating
further, for those shallow waters belie greater depths of
meaning.
In
nearly all the Godzilla films 1, Tokyo Bay is sited as the
epidermis of Japan's post-nuclear urb. Its still waters
lap at docks whose perimeters are lined with giant gas tanks
and towering electrical stations, creating a halo of energy
which hums at the peripheries of Tokyo's expanse. Time and
time again, Godzilla and fellow monsters wade toward that
fatal shore attracted to its glowing ring of tensile danger
- then blithely careen through it, detonating all in their
path. In much Japanese sci-fi/horror/fantasy (kaiju eiga,
anime and manga 2), the insecurity of Japan's island status
is founded equally on an isolationist perspective and a
technologically compensated concept of fortification. No
moats with bridges, no walls with turrets, no mountains
with crags. Tokyo is figured as a floating berg of energy:
impenetrable and omnipotent. Arguably, this marriage of
psyche and technology resides so deeply in the Japanese
consciousness that the ways in which images and narratives
of the city are generated constitutes a kind of 'psycho-islanding',
with the designs of Tokyo's futuristic metropoli serving
to fortify a sense of Japanese self-security as much as
project how Japan might socially and industrially navigate
the globe as an island. Not surprisingly, the invasion of
Japan in general and the destruction of Tokyo in particular
remains a traumatic fixture in those images and narratives,
especially as they fuse Japan's latent imperialist itches
with its own graven misfortune at the hands of America's
atomic and pyrotechnic tactics during WWII. Every time Neo-Tokyo
is razed to the ground, silent footage of Hiroshima seems
to be subliminally superimposed in a way that collapses
Us-Them binaries into a common ground of regret peculiar
to Japanese sci-fi/fantasy.
If
the docks of Tokyo Bay symbolically function as a haunting
epidermis of the Japanese embodiment of such regret, Godzilla
and company ritually rupture that outer skin of the metropolis
like fall-out on flesh. Within minutes, the horizon of Tokyo
Bay will resemble any fiery catastrophe the mind can recall,
from engraved etchings of the Great Fire of London to helicopter
videos of the blazing oil wells of Iraq. The pool at Toho
Studios which served as the setting for Godzilla's diabolical
dioramas is thus a strangely calm lake of discontent. It
has been the psychological stage for playing out Japan's
self-critical past (how Japan persisted in nuclear testing
after the Hiroshima and Nagasaki bombings to accidentally
create the ray of destruction genetically fused into Godzilla's
spinal column) and its problematized future (how Japan might
control a frantic increase in energy production and consumption
which is forever on the verge of growing beyond the available
land of Japan). The Toho monster movies document this moral
drama of post-nuclearity, and imply an inevitability on
a multitude of narrative planes: nuclear testing will produce
mutations; Japan's postwar industrial boom will explode;
Godzilla will destroy Tokyo. Fission aptly works as a deadly
metaphor for two trajectories hurtling toward a head on
collision.
Yet,
this eerie feeling of cultural scarring is not simply borne
by mournful poetics. Phenomenological aspects of direct
physicality also come into play. Standing in front of the
Toho pool, one feels like Godzilla himself, for this stage
is set to amplify human scale while retaining a sense of
human presence. This feeling is not uncommon when one is
placed in front of or within any miniature diorama. From
young girls playing with doll houses to grown men playing
with train sets, one engages in play with an enlarged sense
of self. While this tends to suggest notions of Olympian
godliness under a Judeo-Christian light, such notions are
not pertinent to Oriental shades of mortal existence. This
crucial difference becomes clear when identifying modes
of practice in American and Japanese cinema. The pre-digital
mechanics of fantasy in American cinema leans toward the
human-as-engineer, with Willis O'Brien (King Kong, 1933)
and Ray Harryhausen (Jason & The Argonauts, 1963) exemplifying
and perfecting the stop-motion animation technique of articulated
figurines. The engineer in this process is the unseen God,
operating beyond the frame and between the edit; invisible
in the act of animation yet perceivable through the product
of motion. By contrast, concurrent Japanese fantasy privileges
the human-as-agent, building upon the parallel crafts of
Bunraku and Kabuki. These theatrical traditions invoke the
phantasmagorical, but always through the presence of the
human within the proscenium arch (as black-clothed puppeteer
in the former and ornately costumed actor in the latter).
It logically follows that Japanese sci-fi/fantasy cinema
embraces the human figure within the cinematic frame rather
than deny its status just because of the photographic medium's
propensity to be seemingly more 'realistic' (which itself
is less relevant to Japanese visuality and its calligraphic
base).
While
America (and England) employed rubber suits for human-scaled
monsters, Japan employed rubber suits to depict gigantic
monsters. But what seems like a simple distinction between
the role of costumery is a fundamental schism in human characterization
and performance which illuminates the specificity of Japanese
sci-fi/horror/fantasy. Virtually all American rubber-suit
movies redirect initial fears of the monstrous Other into
a paraphiliac exploration of the expanded tactile self.
Movies like The Creature From The Black Lagoon (1954), The
Monster That Challenged The World (1957), The She-Creature
(1957), Curse Of The Demon (1958) and many other 50s horror/sci-fi
movies foreground their plasticity in the form of sexual
grotesqueries. The Creature's gelatine lips, the Demon's
hairy nostrils, the Monster's cellulite bulk, the She-Creature's
crustaceous breasts - all stir up a gorgeous heady confusion
between the penile, the vaginal, the mammarian, the anal.
In key dramatic scenes, the costumed form of these monsters
comes into heaving and salivating proximity of the normalised
human body, suggesting acts of sex more than death. The
man in the Godzilla suit has no such contact with humans.
Instead he chews trains, crushes buildings, destroys power
lines and melts army tanks. For Godzilla is not there to
titillate with the prospect of aberrant sex (which is the
key charm of the western monster movie); he is there to
embody energy per se, and to perform the action of wilfully
unleashing that energy without control. In short, the Japanese
monster movie is more about monstrous energy than it is
about the 'monstrous-ising' of sexuality. This is the subtextual
drive of the Toho monster movies: to plainly destroy. The
use of a human-in-a-suit is crucial to one's identification
with this act, so that one might imagine the power in being
that person who is the agent of destruction. As juvenile
as it sounds, destroying things can be highly gratifying.
Destroying whole cities has to be exhilarating.
Accepting
this subtextual drive as a pleasure push within the Toho
monster movie cycles, one is confronted by a chaotic swirl
of contradictions which the movies themselves eventually
affirmed. This is most noticeable in the change from Godzilla
as innocent victim of nuclear testing (Godzilla, 1954) to
Godzilla as evil monster (Godzilla vs. Mothra,1964) to Godzilla
as tamed being (Ghidrah - The Three-Headed Monster, 1965)
to Godzilla as heroic champion (Godzilla vs. The Smog Monster,
1972). His might and energy shifted from one of critical
neutrality to modified humanism, and in doing so struck
unsettling angles in relation to his original embodiment
of Japan's doubts in advocating nuclear energy. Once the
American Occupation of Japan ceased in 1958, Japanese popular
cinema certainly shifted its axis away from regret and atonement
to rebuilding and rejuvenation. Godzilla accordingly wavered
between being a threat to super-industrialization and a
symbol of Japan's super-industrial strength, and in doing
was aligned more to the ambivalent amorality of tag-team
wrestling (where good and evil change between bouts and
managers) and less to the social critique instigated in
the original Godzilla. The wildest and most fantastic attempt
to create a coherent fictional realm for the cohabitation
of Godzilla and Japan has to be in Destroy All Monsters
(1968). No fewer than 11 monsters (including Godzilla, Mothra,
Rodan and Ghidrah) are interred on Monster Island and controlled
by a sonic perimeter which keeps the monsters at peace with
one another. Presented as a holiday resort while operating
as a high-tech penal colony, the songs of praise for Japan's
futuristic control of unstable energy drown out issues of
colonisation (where exactly in the Pacific is this 'uninhabited
island'?) and individualism (who has the right to re-programme
monsters into not being themselves?). As hidden cameras
monitor the monsters on the island for the scientists and
technicians housed deep below the ground, the desperate
dream of human and monster control in Destroy All Monsters
uncannily recalls Disneyland's "It's A Small World" ride.
Both miniaturise life in diorama form to be viewed from
a safe distance; both induce dread through their aim to
create utopia.
However
this is not to say that the character or figure of Godzilla
was rendered impotent or vague, or that somehow the first
cycle of Toho monster movies (between 1954 and 1976) was
corrupted by these contradictions. The figure of Godzilla
- as famous as a suit as he is a character - is less a vessel
for consistent authorial and thematic meaning as he is a
shell to be used for the generation of potential and variable
meanings. As puppet, doll and prop on a stage of special
effects, his theatricalized unreality is never hidden. To
this day, most westerners cannot comprehend the sensibility
which unflinchingly photographs a man in a rubber suit squashing
toy cars and crumbling cardboard buildings and presents
it as cinema. Yet that sensibility is what explains how
the non-human (from a rubber suit to plastic doll) can be
invested with such a flux of dramatic sway and cultural
signification. The meta-issues and socio-economic fissures
which irrationally sprout forth from the 'psycho-islanding'
of the first Godzilla movie cycle are perfectly captured
in all their opposing aspirations, and constitute the basis
for many post-nuclear, post-human and post-robotic figures
and themes which define the uniqueness of Japanese sci-fi/horror/fantasy
from the late 70s through to the present day.
Footnotes.
1.
The first cycle of Godzilla movies starts with the 1959
Godzilla King of Monsters and concludes in 1976 with Godzilla
vs. Mecha Godzilla. The second cycle starts with Toho's
intent to re-market Godzilla in 1985 with Godzilla 85. This
second cycle - a set of remakes which are glossy, hi-tech,
but still replete with rubber suits and dioramas - continues
to this day. The American release of their own version of
Godzilla (Godzilla, 1998) will possibly ensure that this
second cycle of Toho-produced films will continue for some
time.
2.
This brief article does not wish to define the specifics
of 'sci-fi', 'horror' and 'fantasy'. The terms kaiju eiga
refers simply to 'monster movies' which in Japan combine
elements of both horror and science fiction. Anime is the
Romanised contraction of the phonetic pronunciation of 'animation'.
Manga is the field of comics. While anime and manga are
entirely different from their counterparts in English-speaking
cultures, birth and various rejuvenation of both media forms
in Japan are largely built upon innovative work produced
in the genres of science fiction (or what in the 80s was
dubbed 'Hard SF').