Book on anime & Japanese culture - in development 2000 >>
 

I Am Robot & Proud
Plastic Beings, Intelligent Metals & Beautiful Worlds in Japanese Animation
Proposed outline for book, 2000 >>

Snaphot

I Am Robot And Proud is an exploration of the wonderfully complex and beautifully disorienting world of Japanese animation. This expansive & mind-blowing book delves deep into the chaos of meaning gorged by Japanese animation's mutation of Eastern/Western themes, images and sounds. Read this book & navigate the postwar shockwaves which still propel Japan's mass media. Ride cultural currents of animation, manga, cinema & music which embody some of the most explosive ideas to ever be contained within any pop culture.

I Am Robot And Proud is neither an academic text, nor a scant journalistic glance at Japan's ‘freakishness’. The information & critical insight it contains result from fifteen years of author Philip Brophy's research into Japanese postwar pop culture. The lively text is aimed at: (i) those who have gleaned the weirdness of Japanese animation but could not uncover rhyme or reason for the weirdness; and (ii) those who already know and revel in that very weirdness. Exploiting the current fascination with modern Japan, the book fuses funky vernacular idioms, transcultural and post-human imaginings, and electrifying concepts born of a technological and audio-visual awareness. The flow of the text is designed to be giddy, sensory, exhausting. Analysis is melted into observation; critique is dispersed into sensory accounts; and overview is displayed as an expansive plateau for further investigation. The reader will be stimulated with revelations of the wild world of Japanese animation.

Words: 90,000
Format: text with images
6 chapters @ 15,000 words
Plus bibliography, filmography, netography
Categories: animation, cinema, pop culture, media, cultural studies

Pitch

Asian and Pan-Pacific postwar cultures are no longer confined to their territories on the global map. They progressively invade, transgress and envelop Euro and Anglo societies. Consequently, our underst&ing of pop culture is being transformed in strange and compelling ways. For some – and for the young in particular – an unlikely contentment blankets the chaos released by collisions between East and West. If one is instinctively attracted to all that is manifest by the postmodern condition, one can understand the so-called collapse of meaning as a flowering of new possibilities and permutations.

This is not news – nor does one have to undertake a course to know it. Time has well passed for the need to analyse pop culture, as if it is a frustrating closed system of signs. Pop culture is too pervasive, rampant, eclectic and multiple to be unravelled and remade into an academic macrame pot holder. Yet this is not a generation gap – it's a cultural gulf, wherein the collapse of meaning is refreshing and stabilizing. Read the signs on the maps drawn throughout the 90s: Psychotronic Films, Something Weird Video, Incredibly Strange Films, Weirdo, Amok Resources, High Weirdness By Mail, Space Age Bachelor Pad Music, Rotten.com, Scum Culture, Grindcore, Illbient, Trip Hop, Hard Floor, Goa Trance, Happy Hardcore, Dirty Disco, Glitch Techno. Weirdness is viewed as pleasing, engaging, exciting.

Japanese postwar pop culture stands as the ground zero of this mutative phenomenon. Somewhere between the mid-40s nuclear decimation of old world Hiroshima and the early-60s electronic reconstruction of new world Tokyo lies a dimensional warp. The new and the old fold into each other, forever defining Japanese fabric as a hybrid polymer of exacting tradition and radical invention. Smell the old in Japan - it shines like new; rub the new - it sounds old. Sense, experience, comprehension and meaning are melded into a living sensurround which can make you feel simultaneously engulfed and detached in its urban and rural terrains. Japan - that fascinating 'empire of signs' - can be imagined as a transcultural hologram, sent to us in the West as a concentrate. It comes in a hydraulic anti-gravity capsule, labelled in five languages: "the taste of meaning". Drink it and you will understand the free-floating collapse of meaning, the pleasure of weirdness, and the heady flowering of new permutations in the communication of culture.

Japanese animation - "anime" - and Japanese comics - "manga" - are the most immediate and potent signs of Japan's postwar pop culture. Just watch and listen to a random fifteen minutes of any (non-US-dubbed) Japanese animation on current release and you're bound to be overwhelmed by its otherworldliness. You will encounter a different gravity, an unlikely atmosphere, an unexpected climate. Tangible one moment, it melts into a strange texture the next. Once caught by its ocular excess and sonic gestalt, your sense of the imaginable future is radically changed. The growth in Western fans over recent years testifies to the addiction these worlds induce. And you too can be easily snared by the sexy danger of it all, as you stand before a world of paranormal engines, metallic succubi & cute weapons. Dive in - things become viscous, shiny, loud. This is the appeal, the fascination, the allure of Japanese animation.

Now is the time to put this into words - to touch a rash of cultural indentations rendered by the hyper-fungal spread of Japanese animation over the last thirty years. I Am Robot And Proud is a sensorial critical text, designed to allow one to feel the spongy deeper levels of meaning in Japanese animation - without reducing it to familiar terrain. Ultimately, Japanese animation is enduringly strange and microcosmically weird. Scanning and dissecting over 100 titles, I Am Robot And Proud exacts & proclaims the confounding cultural difference that produces plastic beings, intelligent metals & beautiful worlds.

 

Breakdown

Part 1:
MONSTER ISLAND - The Remnants of Japan

The destruction principle in GODZILLA & the Toho movie legacy; rebirth & animism in Sigeru's yokai manga & KITARO; mystical monsters in NINJA SCROLL, OGRE SLAYER & WICKED CITY; the 'other side' & dimensional walls in 3 X 3 EYES, DEVIL HUNTER YOHKO, SHOTEN DOJI & COMBUSTIBLE CAMPUS GUARDLESS; portraying symbolic existence in LEGEND OF THE FOREST & POM POKO; imagining worlds in Tezuka's STORY OF A STREET CORNER & JUMPING; fantastic studies in ecology in Miyazaki's NAUSICA, TOTORO & PRINCESS MONONOKE; elegy & memory in PLEASE SAVE MY EARTH, A WIND NAMED AMNESIA, TOMBSTONE FOR FIREFLIES & NIGHT ON GALACTIC RAILROAD; tectonic plates, catastrophe & impermanence in the Japanese psyche.

Part 2:
TOKYO MEGALOPOLIS - The Rebuilding of Japan

Rebuilding Tokyo for AKIRA; space junk in the GUNDAM cycle; urban issues & sociological mapping in Oshi's PATLABOR cycle & GHOST IN THE SHELL; cyborg class difference in BATTLE ANGEL ALITA & GREEN LEGEND RAN; mutant historical panoramas in KIKKI'S DELIVERY SERVICE & PLASTIC LITTLE; haunted zones in DOOMED MEGALOPOLIS, DEMON CITY SHINJUKU & SILENT MOEBIUS; the phallic versus the wombic & other hysterical architecture in the UROTSUKI DOJI cycle; interior design, urban facade & spectacular sites in Japanese architecture.

Part 3:
THE CHARM OF RUIN - Atoms As They Sound

Asynchronism & principles of shock waves in AKIRA; neumonics & resonance in GIANT ROBO; surface disturbance & the revealing of energy in TOTORO; linear energy lines versus spherical explosions in the UROTSUKI DOJI cycle; past sonic perception; mood, timbre & placement in MERMAID FOREST/SCAR; silence in ONLY YESTERDAY & TALES OF GENJI; sound design in VAMPIRE PRINCESS MIYU; the BLADERUNNER legacy & ambient scoring in AKIRA & NAUSICA; Idol Singers & Japanese Pop music in MACROSS - DO YOU REMEMBER LOVE, BUBBLEGUM CRISIS/CRASH & ZILLION; sound as density, silence as space, sonic calligraphy & the role of phonemes in Japanese society.

Part 4:
WAR IN POCKET - Atoms Put To Use

Wonderful machinic control in GIGANTOR & GIANT ROBO; the MOBILE SUIT / GUNDAM phenomenon; impossible scale in FIVE STAR STORIES; machine fetishism & technical extremism in MOLDIVER, CULTURAL CAT GIRL NIKKU NIKKU & GUNSMITH CATS; mega-body control in METAL FIGHTER'S MIKU; utilitarian design & distopian software corruption in PATLABOR, DOMINION: TANK POLICE, BLACK MAGIC MARIO & ROUJIN Z; biped machines, human interfaces & the 'mecha' craze in Japanese robotics.

Part 5:
MAKE-UP! - Inside The Body Electric

Ocular excess & racial physiology in Tezuka's early manga; postwar traumatization & 'kawaii' style in child care in SPACE FIREBIRD 2772 & SONG OF APOLLO; slips in puberty in MARVELLOUS MELMO; moebius transexuality in PRINCESS KNIGHT & The Takarazuka Review; abject polysexuality in ANGEL COP; genetic confusion in DNA, BLUE SEED & GENOCYBER; gender confusion in RANMA 1/2; un/clothing & un/covering in BUBBLE GUM CRASH/CRISIS, CUTEY HONEY & SAILOR MOON; beyond physical limits in FIST OF THE NORTH STAR, VIOLENT JACK & GUYVER; defining sexual difference in GALL FORCE, RHEA GALL FORCE & GALL FORCE NEW ERA; shifting degrees of pornography in CREAM LEMON CLIMAX & SENSUALIST; 'garage kit' mania & the Japanese fascination with puppets.

Part 6:
HYPER DOLL - Beyond The Body Genetic

Amazing origins of ASTRO BOY in manga, TV & animation; Tezuka's reinvention of the body in DOROBO, BLACK JACK & M.R.; existential dilemmas for cyborgs in ARMITAGE III, Ai CITY & AD FILES; gendered machines in HYPER DOLL, APPLESEED & GHOST IN THE SHELL; amok science & the collapse between man & machine in BAOH, CYBERNETICS GUARDIAN & GENOCYBER; psychic links in DANGAIO, the ICZER cycle & NEON GENESIS EVANGELION; cataloguing &roid philosophy in ROBOT CARNIVAL & MEMORIES; anthropomorphism, neoteny & the 'chiba' phenomenon in Japan's self-image.

 


Complete contents of this page © Philip Brophy