Design
Concept
Notes from the Exhibition catalogue
In
Kaboom,
the emphasis is on exposure : to give the visitor a taste and feel
of the extremes animation can reach, and to illuminate the hidden base
of inspired madness which has been behind the creation of the more
radical strands of animation. The organization of gallery space for Kaboom is
important in emphasizing the `data transmission' aspect of the exhibition.
Rather than allowing the viewer to wander in centralized voids, casually
moving through and surveying wall-works, Kaboom opts
for a `decentralized' space: an environment within which the viewer/listener
is bombarded with information. More like a carnival, dance club, sales
convention or social arena than an art gallery.
The
predominance of TV screens and monitors radiating fast-moving images
- all encased in cacophonic sensurround of sonic textures - is to create
the sensory giddiness of the cartoon world, where patterns of logic,
laws of physics and the ways in which we see and hear the world are
scattered within the whirlwind ride endemic to the cartoon. Kaboom is
intent on creating a dimensional experience, wherein information is
the key ingredient, and audio-visual sensations are the prime mobilizers
of that experience.
Throughout
the exhibition space, different Info Zones can be encountered. The Mega
Rooms on Level 1 (Mega Zones 1 + 2)
are designed for fleeting, random and casual intake, so that the viewer/listener
can be overwhelmed by the sights and sounds, and get an idea of the
intensity and craziness of the selected fields of animation `on-the-run'.
The side rooms on Level 1 (Surface Point; Merchandise Point)
and all of Level 2 (Dimension Image; Dimension Sound; Game Zone)
are divided into smaller areas wherein visitors can take their time
and sample the video interviews, displayed materials and numerous micro-documentaries
and cut-ups. Think of the museum as a real-space CD-ROM with over 3,575
cubic metres of data and over 10 & a half hours of material to be sampled.
So
wander randomly, be distracted and consume more than you can handle.
Pass through the dynamic decor, graphic corridors and sonic carpet which
now line the museum walls. The still image has disappeared; photography
is forgotten; sounds abound. This is the world of animation. This is
Kaboom.