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Rosemary
gave no direction to Philip Brophy, short of simply asking for a
score. As part of the Descore events, the project was envisaged as
a collaboration. Philip received a brief outline (including the above
background information on danchis) of what Rosemary was planning
to do with the work, and this became the basis for his score. Being
familiar with Rosemary’s previous work – always a mid-way
point between objective documentary and subjective reflection and
visual meditation on spaces – made this easy, as Philip could
envisage the work vividly.
Rosemary’s written description also mentioned the strangeness of this small
museum which had recreated the late 60s social utopian domestic fantasy of an
ideal small home. Clearly not coloured by any kitsch or camp reading of such
a situation, Rosemary was more attracted to the theatrical emptiness of this
ideal home inhabited by no-one.
Philip then proposed to compose a score about the emptiness of the space. He
developed a concept employing multiple guitars and tuned strings, but overlaying
them to sound like reverberant kotos. The idea was to posit the music being like
someone trying to play along with something that is being channelled into their
mind from the past, like they're hearing something from the past and playing
along with it in the present. The temporality of the sounds was thus more important
than the sounds themselves. Also, Philip explored the ‘static’ nature
typical of Rosemary’s work, and restricted the harmonies to single notes
and 5ths. Tuned to the guitar and laid on top are also large roto tom drums.
The performance of the drums and guitar is based around finger-tapping and finger-strumming
to generate a rumbling/strumming wall of sound that symbolizes the uniquely Japanese
sensation of being inside a building during a slight tremor. Relative to the
images, the effect is like the house itself is ‘mumuring’.
The
Pining Tree
The
Pining Tree was developed across a two and a half year
period, mostly because of the detail shading and hand-rendering
required for all the still images of the animated sequences. This
'detailed stilllness' contributes a strangely 'full but stilted'
feel to the animation, which in turn reflects well the psychological
state of the central woman living in this netherworld removed from
social contact.
The
overall structure of The Pining Tree this resembles
a poetic folk tale. Its phrasing and rhythms are as important as
the events that unfold. Accordingly, the sound design and film score
take note of this balance of action with nuance.
The
main experiment in working on The Pining Tree evolved
around the idea that Jennifer Sochackyj would complete the sound
design for the work using sounds alone. The score would then have
to fit within the sound world that Jennifer created. This generated
a substantially minimal score, but the music's hesitant statement
is reflective of the way that the story's woman is herself almost
'not-existing'. The score came to be emblematic of this aspect of
her condition and behaviour.
Whispering
in the Dark
The
original collaborative plan for Whispering In The Dark called
for a sound design in place of a film score. Director Lynne B. Williams
imagined a soundtrack filled with the sounds of whispering, breaths
and other wind textures. This was elaborated through discussions
with Philip Brophy to develop a ‘wind/breath’ sound stage
as sonic setting for the characters’ psychology.
This
idea was based upon an interpretation of the script – which had
to be clearly articulated as the first work the actors were to do after
rehearsals was to record their voice-overs. This allowed Lynne to work
with the actors’ relation to their text before going on set, so
that they knew the ‘inner voices’ which would be playing
over the scenes they would be acting. Philip recorded the voices in extreme
close-up to accentuate the interior mental state of someone thinking
things over in their own head.
These recordings were then used in the picture edit (by Ken Sallows) and Philip
was delivered a fine cut with the voice-overs in place. After cleaning up the
voice-over recordings and synching up general location atmospheres, Philip worked
to make the rest of the ‘sound world’ replicate the hermetically-sealed
effect of the voice-overs. All background atmosphere was edited out and the location
sound severely gated and compressed, leaving only key events so as to suggest
that everything heard is in fact a perceived memory with its own selective bias.
While this approach is hard to successfully convey, Lynne’s streamlined
direction of the actors gave them a particularly graceful momentum. When Philip’s ‘isolationist’ sound
design was joined to the shots of the actors, they appeared to be sleep-walking
and entranced by their own memory and sensuality.
A theatre actor herself, Lynne had deliberately and consistently choreographed
the actors’ movements. While Philip was meant to be working on sounds only,
he was nonetheless inspired by the performers’ dance and on impulse worked
up a couple of musical sketches based on studying the rhythms of the performers – gauging
their breathing patterns, their mobility and sway as they walk, their timing
in how they cast glances and looks, etc. These sketches then became the score
and dominated the sound design: music became the sound of the characters’ interior
states, while words – their dialogue and monologues – became the
exterior states in which they lived..
Maidenhead
As
there is no overarching theme - or least no singular dramatic arc
- to Maidenhead, the idea of scoring a 'net' of
themes was deemed inappropriate. The beauty of the film is the way
in which it portrays Alice nonchalantly so that the film itself seems
not concerned with summing up any specific or distincitve purpose
in her being. This avoidance of scriptwriting-101 is refreshing,
plus it allows greater space for a psychological 'reflectiveness'
in revealing and documenting Alice's character without justifying
her actions.
Following
the way that the Alice character is thus mostly non-plussed and seems
vaguely detached from her situations and surroundings, the idea was
to mesh the film score with the sound design so as to create a semi-realistic
environment which nonetheless appears aurally heightened or even
unlikely and inappropriate. In most cases, the sound elements are
from actual and verifiable locations which connect to the onscreen
depiction, but they have been modified - sometimes subtly, other
times obviously. In other cases, the sounds are 'naturalistic' but
they are entirelyb divorced from their onscreen location. (Philip
provided these 'trans-world' sound elements and Craig Carter handled
the sound editing and dialogue editing.)
The
result is not so much to portray an interior mind state of Alice
- remembering that she herself is mostly mildy quizzical and generally
non-judgemental in the various situations she finds herself in. Instead,
the sound design creates spaces which confirm that they are not what
they appear, yet there is no concern expressed by Alice and others
that these spaces may not be what they appear. This option has been
explored in marked contast to the obvious tack of sonically and musically
rendering the spaces 'dream-like' - which usually means resorting
to cliches like tacky echoed flutes, spooky ambient soundscapes or
surrealism-101 style-clashes.
Only The Brave
Only
The Brave entailed a combination of film score and music supervision.
Both were discussed between director Ana, producer Fiona and composer
Philip at script level and during production and post-production. Music
supervision centred on finding an appropriate song for Alex's (the central
character) mother. In the script she is a singer from a 70s rock band
who recorded a single back in the 70s. The only remnant Alex now has
of her mother is this record, and she dreams of meeting her again one
day.
Philip
proposed that her band's single be a cover version of an early 70s track
by Blackfeather called "Seasons of Change". After securing
the clearance for using this song, Philip produced a version of it with
a female singer. This song appears in the film when Alex is playing
the actual version. As she goes to sleep, a new piece of music 'morphs'
out of this track. This 'dream theme' is actually constructed by manipulating
all the individual track elements of the cover-recording of "Seasons
of Change". Philip's theme is thus assembled from the precise sonic
textures of the recording, which conceptuallly relates to how Alex's
mother's voice and song is echoing continually in her head.
In
addition to this, a suite of themes was composed by Philip for the film's
score. This suite is based around a psychological breakdown of the two
teenage girls in the film, where Alex is represented by the warmth of
a clarinet while her wild friend Vicki is symobilsed by guitar feedback.