The
first phase of producing The Cavern of Deep Tones involved
selecting movie soundtracks that contained archetypical passages, fragments
or general auras of 'brooding film music'. This naturally enough led
to a selection of horror and sc-fi movie soundtracks, though possibly
this was the genre I had in mind as being the type of movie music that
would lead me fundamentally to the 'Other' of music in such recordings.
But totally by chance, all the scores I ended up selecting were by Jerry
Goldsmith. This was in part due to Goldsmith's distincitve 'borrowing'
and 'reducing' of the 20th Century canon, but also to do with the pre-digital
yet hi-fi recording of his late-70s/early-80s scores. Plus post-STAR
WARS, film scores in sci-fi especially have very little atonality and
heaps of heroic grandeur. Goldsmith's scores to ALIEN, POLTERGEIST,
OUTLAND, COMA, SWARM and OMEN extol a sensational embrace of atonal
schisms generally absent in many other composers' work in the same genres
across this period.
The
main procedeure for sculpting the sounds for The Cavern of Deep
Tones involved finding textural moments from a single vinyl
LP recording of a soundtrack, and then feeding each selection through
an effects bank (a DP4). Each 'effected fragment' was then sampled while
operating EQ settingson the mixing desk and tweaking parameter settings
on the DP4. The resulting sample was then edited via complex waveform
manipulation and MIDI modulation assignment and operations within an
Ensoniq ASR10. In a quite loose and improvisatory way, a fragment was
thus effected, sampled then edited, then an additional framgment from
the same LP soundtrack underwent the same process, until a multi-tracked
composition was formed wholly from fragments from a single soundtrack.
Each time, the waveform editing was dedicated towards discovering and
developing a way to perform the sound by some means - a melody, a chord
pattern, a base tonality, a rhythmic patterning. Each sample was thus
shaped by the ways it could be transformed by a specific approach to
the keyboard. Following some of the basic precepts of musique concrete,
a trombone sustain would be edited into a envelope-shaped percussive
event, then perfomed to sound like giant timpani; a celeste would be
down-pitched and looped/diffused to create a low rumbling drone. These
complete inversions were epicentral to the The Cavern of Deep
Tones project, in that a 're-orchestration' was developed to
turn the original score inside-out and abstract its musicality so as
to 'return the music to noise'.
Once
some compositional shape grew out of the multi-tracking of these effected/sampled/edited
fragments and their interlocked performance, 4-channel quadraphonic
spatialization was then developed (though much of the initial processing
involved shaping the sounds while listening to it in quad configuration).
The final mixing entailed paying particular attention to how the sounds
developed a narrational mometum in space. At this stage also, selected
elements were re-edited to appear in the centre channel and a discrete
sub-woofer channel to facilitate Dolby Digital 5.1 encoding and playback.
The CD version of The Cavern of Deep Tones takes the
stereo rear configuration and combines it into a mono track which appears
in the rear channels when the CD is played through a surround amplifier
equipped with Dolby Pro-Logic Surround encoding and connected through
a surround speaker configuration.